hearthstone duels treasure tier list

Tier 1 - God Tier Passives that are valuable in any deck that support it. Use our Hearthstone Duels Treasures Tier list tier list template to create your own tier list. Looking for advice that'll get more wins in your Duels runs? Runed Soulblade is a good weapon in its own right, but your opponent can play around it and waste its durability and potential. Since both heroes are for the same class and have Hero Powers and Treasures that benefit Death Knight decks in non-specific ways, were merging them into one section. Tier 4: Mask of Mimicry and Golden Kobold replace most or all of the cards in your hand, which you dont always want since youll typically be holding onto other Treasures for later. There is another successful archetype though that uses Spread Shot; that being Questline Hunter. When you choose a target that scales extremely well with more copies, then it can be the big swing that wins you the game if your opponent cant deal with it. . More often than not, you wont even get to the point of drawing the second one. Illidari Strike can proc the effects of Infuse cards by itself. Questline Warrior is a twist on Aggro Pirate Warrior decks. However, this value entirely relies on the effects your minions have since their stats arent going to make much of an impact. But those kinds of decks mostly summon vanilla minions with decent stats. Skip to main content. Finley has some fairly versatile Hero Power that arent necessarily tied to a specific game plan, but they are particularly more useful in certain ones. Its not overly useful, but thankfully its GAINING Health so you dont have to be damaged to receive the benefits. Running, Dragon decks are extremely good in Duels with. Staff of Pain is also pretty good in Priests new Shadow/Aggro archetype. Darius Crowleys Hero Power is unique amongst the other heroes. The only thing holding it back is the cost. Those that can do much better with this snowballing weapon. One of the most potent decks from our hearthstone deck duel tier list is Vanndar Stormpike. Rogues and Mages have always had an affinity for good cheap spells, and this combo of classes definitely embodies it. Fire! The first season of Hearthstone begins now and it brings along 2 Hero Powers and 3 Signature Treasures. Pillage the Fallen has nearly the same amount of value, with only a minor change that gives it a slight Attack buff. Spyglass can snag a useful card for a mana efficient price a reliable amount of the time. Most generic Secondary Passive are better at this point. Tier 5: Manastorm may be an Ultra Rare, but doesnt give you direct advantage. *Dragonblood can slowly stack stats and snowball your tempo with each of your Drargons that die. However, they share a couple problems in common that may make them hard to use. Tier 4 - Lackluster effects that wont be super game-changing very often. A player can obtain a maximum of 2 of these Treasures during their run. Thats pretty much it. They arent flashy, but mana discounting is everything in Hearthstone. Banana Split provides massive tempo even when used on a medium sized minion. Duels decks are filled with removal, and Brittle Bones turns that into even more advantage! Mega salty? There is also a fair amount of spell-based Tokens cards that can work with spell-based treasures for maximum aggression. The first reward from Raid the Docks pulls a weapon out of your deck, which can give you guaranteed access to Ol' Faithful if you have no other weapons! Mages have plenty of good Elemental buckets, as well as a Hero Power that can consistently supply them for you should you happen to run out of Elemental-last-turn triggers. Even if you take the lackluster neutral Dredge cards, if you dont get one of the two passives, then you just have a couple mediocre minions in your deck. In addition, it helps players to reach combat more efficiently. Wax Rager is the stickiest minion alive and can slowly deal 5 damage a turn endlessly if your opponent doesn't have a way to specifically get rid of it. Occasionally Embercaster can be a game changer, but it needs to be combod with just the right card. The spells are the better than the minions and are amazing when you just get a bunch of them for free. Shadow Visions loves abusing Treasures, whether its Discovering a Treasure in your deck, or combining with the many Treasures that has to do with Discover, Shadow, and spells in general. While recycling cheap minions can be detrimental, but even they can still be useful. Sure its good at giving you spells from a school that typically doesnt generate more stuff, but there isnt enough Fire support to make this a sustainable strategy without something crazy like drafting 5 extra copies of Grand Magus Antonidas. Basically any minion wouldnt mind a Power Up!. Sure it has all of the drawbacks of attacking with your hero, but your opponent is forced to play around it every single turn. frozen solid is actually insane for a first pool passive too. I encounter a TON of Sai playing Lichborne Might. Destiny 2. Even when effectively casting Inner Rage on everything you play results in a net increase in stats, Health is generally more valuable than Attack. Shaman - Just like any other powerful spell at Shamans disposal, Warlock - Despite not being known for running lots of spells, even Warlocks can use Harness the Elements to gain the value of their, Mage - It should be no surprise how well Mages can use Harness the Elements. Creator Notes:Deathrattles themselves are good enough to carry Hunters with Death Games. Is there something you think I missed or have a strategy you'd like to share? If you dont, youre relying too much one card to bail you out. Its very versatile and strongly incentivized your opponent to get rid of them all asap. Elise's Might isnt a half bad generic tool and Starseeker is just a source of free damage if your deck is primarily spells. There are a couple decent Frost-based treasures that can push Freeze Shaman plays further. I hope this extensive guide helps you rake in those wins! Beast-based Token strategies have enough cards to construct a starting deck now. Also ridiculous to rank LOCUUUSTS!!! Tier 4:The only real way to maximize Band of Bees's usefulness is to run several 1-2 cost minions, which makes the overall deck pretty weak when taking into account all the removal in Duels. *Blood Moon has huge potential for a comeback when low on Health. The +2/+2 aura effect of Greedy Gains makes a massive difference and can let you snowball aggressively even on the earliest turns. It works as a very cheap Mind Control except you lose the buffs but can use the Battlecry. We even have deck lists that all have gotten at least 8 wins each! It can not only turn Infernal Strike into 2 free damage, but also give you an extra Second Slice when you kill a minion! Your XP: 0; Rank: Nooblet; Sign in to level up now. is consistently twice that damage. While Unlocked Potential has the possibility of decreasing you minions Attack, youll most likely be offered it as an option if most or all of your minions would gain Attack. Infernal Strike is still good enough to use, but it has become a little harder to regularly take damage from attacking minions to build up a meaningful number of Second Slices. But when you're in that position, it's hard to establish a big enough board to take advantage of the Lifesteal. Please enable JavaScript to get the best experience from this site. Loyal Henchman and Clockwork Assistant are no more than slowly scaling cheap beatsticks, but they can get pretty big late game/run. Firekeepers Idol is a relatively low-impact passive (as 1/2 minions with no effects dont do much), but it provides an extra resource in your hand as well. Well here, we have a very in depth analysis of everything in the game. In modern Hearthstone, a lot of people dont bother damaging minions unless the damage kills it, so the value of the treasure wont be live very often. Even if you did, itd likely just get in one attack then die on your opponents turn. . Firehearts Hero Powers vary quite a bit in what they do. But when they added him as an actual card, the picture changed too. Mending Pools and its ability to heal your minions as well as your hero is great, but it suffers a major issue. War Commands can work in any of kind of deck that can make great use of the cheap neutral minions drawn. Unstable Magic can totally shut down some decks, like ones centered around Deathrattles. Need to blow off steam? Mages and Shamans with several ways to Freeze minions can get some decent milage out of Moora I mean Ring of Black Ice. You not only have to top deck the spell on your current turn to even use the discount, you have to have enough Mana to play it and you may not even want to use it on that turn. Hearthstone Duels 12-0 Reno Jackson (7429 MMR) (Arcane Craftiness | Sr. Tomb Diver) March 1, 2023. Tier 2: Vampiric Fangs can provide big Heal to classes the otherwise lack it and struggle against decks based around Magnetic Mines and Mind Tether, while functioning as targeted removal. Overpowered is a rather misleading name for this treasure. Tier 4: While some of the passives that interact with certain spell types have amazing effects,many of them are severely underwhelming. Even if you dont high roll getting the good Secrets, it still throws off your opponents first few turns as it forces them to either risk triggering one of them or make suboptimal moves trying to play around every possible Secret. It sometimes forces the opponent to either deal with the board or focus the portal to prevent even more minions from being summoned. Aside from Reno's Crafty Lasso, all of the other starting Treasures synergize with spells the two classes are good at using. Since Duels games can go on for so long, the most common Treasure is Infinite Arcane. In Duels, you'll choose a Hero, a Hero Power, a starting Treasure, and build a 15-card starter deck from your collection before facing off against a series of worthy human opponentsDungeon Run-style!Devise your path to victory by enhancing your deck after each match with minions, spells, and powerful . This is no doubt just a bug yet to be patched. 60.29%. A pair of free 3/3s per Fel spell is great, but the way in which you get it is pretty slow for what you need to be able to do to keep up in a Duels game. 60.95%. DrekThar and Vanndar have wildly different strategies between their Hero Powers and treasures because of their whole gimmick of being accessible to 5 classes. Updated: 3rd of February. However, instead of drafting a deck, players are offered a choice between 5 (4 prior to Patch 23.0.0.135540) of Duels-exclusive heroes, then one of 3 of that class's Hero Powers, followed by one of 6 of that class's Signature Treasures. Since Embers of Ragnaros is gonna be all youre able to play most of the time, its really hard to make it work the way you want it to. All that was discovered through testing was that when a Location is to the left one of your cannons, it will act as though there were two spaces taken up. New: [5 Mana] Destroy all minions. Signature Treasure: Mo'arg Outcast. Out of all the Starting Treasures that scale throughout the run. Ring of Phaseshifting will oftentimes just generate stuff your deck can barely benefit from. Its fairly good letting you distribute damage multiple times in a controlled way, and leaves you with 1/1s with reborn for board presence and extra corpses. Any you disagree with?-----. Mantle of Ignition is basically a permanent Zentimo and is extremely potent in any class. There's enough Big Demon support to allow this archetype to hold its own in Duels. Banning Seek Knowledge killed it for me. Things like Arcane Burst and Summon Pet can wreak total havoc when it's repeatable. Your value from Ancient Reflections depends on what you end up targeting, preferably things with persistent effects like Deathrattles. Currently, the top Paladin Duels decks revolve around Humble Blessings. Supercharge may be free stats, but its a very underwhelming way to do it. Survival Training can actually use the rewards of Defend the Dwarven District and is even more effective than the base Hunter Hero Power. Major Note: As of this guides update, Runed Soulblade seems to give Reborn to anything that's summoned, not just played (at least sometimes it does). Decks that pick Shadow Mend usually run C'Thun, the Shattered as something theyre trying to build into throughout the game. Questline Pirate Warrior. * Call of the Void got its cost reduced enough to become an annoying source of minions and damage that your opponent is either forced to deal with or take more hits than they can handle. As strong as Death Knight cards are in a vacuum, cards in Duels decks want to be as synergistic as possible. However, not all of them are specific in their uses either. Lets pretend Im a half-way competent writer for a while until I can take the time to change the decks where needed. Plus, most of the possible cards either require a certain game state to be useful or are just worse than most treasures. While this passive doesn't block and damage dealt to armor, since Vampiric Blood adds protected Health instead of healing up to a maximum, it makes taking down a Blood Death Knight with this combo extremely tedious and sometimes Unachievable with all the other threats those decks have. The Health gained from Invigorating Light is too minor. One treasure with a superior counterpart is Robes of Shrinking; the better one being Rhonin's Scrying Orb. Out of all the school specific Spell Damage, Kindling Flame benefits its particular school the most. Kazakusan has completely changed Hearthstone meta with its treasures, and today we are going to make a Tier List. The massive cost of Black Soulstone offsets the efficiency that makes treasures good in the first place. All three deal damage, just in different ways. However, by this point in the run you should already have ways to avoid running out of steam in the first place. With all the available cards Hunters have access to in Duels, Deathrattles are definitely the go-to archetype. In fact, the only reason this passive is ranked in the middle is because not all Hero Powers can use it as well as others. Sometimes it can work in ways youd never expect. Corrupted Felstone finally provides a sizable handbuff that might be worth considering. Even then, it loses you a ton of tempo thats hard to recover from in Duels. Relics are hard to use in the beginning since you can only take one of each, but you can draft more and even get a Relic Vault from Location, Location, Location! However, this can muddy up your hand with mediocre to useless minions that you have to spend mana on to get out. Creator Notes: Basically everything is removal or gives you more stuff. 2023 Magic Find, Inc. All rights reserved. Battle Tactics reigns as one of the strongest of the newer Hero Powers. This weapon also has some hidden secrets to it. Flames of the Kirin Tor has improved over giving you the same mediocre spell over and over, but it still lacks the consistency as to what kind of spell youre getting. Remembrance of Ice and Gluth-sicle can be reasonably usable board reloads, though the former wants you to use your spells to kill instead of going face like Frost Death Knights tend to do and the ladder requires specific deckbuilding or luck to be a big swing. Starting Treasure: Killmox, the Banished One. But since Overpowered IS one of them, thats not an option. It requires a game state that doesnt happen very often in a very specific kind of deck. Youd have to build a very Beast heavy deck to make it not useless. Rogues have new Secret support, and for Reno that means so do Mages. You start by picking your Hero, Hero Power and Signature Treasure, then build a 15 cards deck to take into rogue-like adventure against other players. If all attacks hit face, you just dealt 32 damage to your opponent with one card. Book of the Dead is usually a much cheaper option and even deals sizable damage to face. There are two different types of Treasures that we offer: Passives: Treasures that offer a benefit for you all game. However, the best way to use this is with big minions; which Handbuff Paladins tend to get a lot of. Mummy Magic and Special Delivery also function similarly as a doubling effect, except by generating a 1-Health version of the minion instead of duplicating its effect. Even if you dont get a giant minion, youll almost certainly get more than your mana's worth of value. To obtain them you need to meet the following requirements: Advanced Duels Guide - With Example Decks And Treasure Tier Lists! As a half Druid half Priest, Elise can easily play Nature, Arcane, Holy, AND Shadow spells. . There are less than 10 days left until the release of the expansion, which is slated to be released on 30th March, but before that, to make sure that everything is ready for the release, Blizzard will deploy the 20.0 patch, one of the . But even in the most optimal deck, its not much compared to the other secondary passives. The only downside is that since a few things have to die to be efficient, it isnt something you can reliably use to catch up on turn 5 like the previous two. Warlocks already have good card advantage even without passives or treasures, so theres no need for involuntary cards draw. (#7), Group therapy! All of Omus Hero Powers have their place in the meta. The reason it still exists alongside Robe of the Apprentice is to give Frost decks a higher likelihood of being able to draft Spell Damage. *Heavy Armor doesnt do anything to push you towards winning by itself. Warrior - As mentioned before, Warmasters Frenzy is very well-suited for Warriors. Hearthstone Card Updates. Its just rather difficult to ramp up that kind of damage. Demon Blood is occasionally seen with decks that run a ton of Demons to surprise their opponent with a sudden big, cheap minion. In our Hearthstone Mercenaries tier list we've ranked all the most battle-hardened contenders from champions to chumps, so you can try out this alternative game mode with confidence that you've got the right character for the job. Pure Neutral - With how many options youre cutting out when you eliminate class cards, you can afford to lean into gaining constant value from War Commands while For the Horde! Battlecry: Give all minions in your deck +2 Attack. The third version of these cards are the only ones really worth being called treasures. Cards that give all of your minions a buff encourages token strategies. Safe Harbor is definitely the top pick. But now it can contribute to the all-powerful Questline The Demon Seed, and it does a VERY good job at rushing the Quest progress and abusing the effect afterwards. Roguish Maneuvers is also a good source of damage and gives you something to use your weapon cards with. Hearthstone: Secrets of the Pass. Despite removing the damage taken from the previous iteration of All Shall Serve, it turns out to be a pretty bad passive. Theyre just too slow and make you use two worse versions before you actually get the good effect. Mindpocalypse benefits both players, which is a fair trade off since its a free spell that draws 2 and gives you a full Mana Crystal. If you manage to get their corresponding Secondary Passive, then you actually have a solid strategy. Moreover, Signature Treasure (8) Awakened Ancient lets the player draw a . Weekly Japanese Tournament Result is an article that aims to gather daily winning decks from the Japanese daily local shop tournament and City League for a given 1 week period. Fel spell decks that manage to draft Corrupted Felstone give a massive boost to Coilskar Commander! Creator Notes: Corrupted Felstone turns Lady S'theno and Coilskar Commander into absolute monsters! You need specifically neutral minions, have them survive until your next turn, AND kill them off to get just one temporary mana crystal. Affected decks are still usable, but varying levels of weaker. Best Dungeon Run Treasures - Tier List. However, this is a very slow effect and most Dragons don't really need the extra stats. Killing minions with Shadow spells just gives you more things to play without losing tempo on playing the removal. With how common removal is in Duels, theyll oftentimes have an efficient way to deal with your 10/10 and just recover from the one minion they lost. Duels is a game mode where players face off against other players, attempting to claim 12 victories before they suffer 3 losses, similar to Arena. As far as Primary Treasures go, these are both great options, mostly for strategies that involve maintaining a wide board like token decks. Weapon Synergy should only be in decks with, Most Overload cards are worth taking alongside. What this deck lacks in viability it makes up for in absolute chaotic fun after getting the Treasure finding Hero Power! Luckily, most minions fit this category. Both decks usually pick Shadow Word: Void as their Starting Treasure. As great as all the keywords are that Gnomish Army Knife stacks onto a minion, its cost makes it hard to combo with. Ace in the Hole works well in both decks, but sometimes weapon rogues will take Deadly Weapons 101 instead for the damage spike. It may not have as much Nature abuse, it does take advantage of cards Druids would love to use but cant like Palm Reading and Priestess Valishj. backs you up with whatever you may otherwise lack from your initial deck. It's a tempo loss the turn you play it and even becomes a bad weapon after you already have 10 Mana. Just like Unholy Gift, Runic Helm supplies you with lots of non-synergistic cards, only this time they fill up your hand directly. Its a pretty control oriented Hero Power, so it allow you to stack up effects like. In a deck built with Divine Shields solely in mind, this treasure can snowball fast! There arent too many ways to capitalize on Bubbas Battlecry, but its still a decent way to deal with a medium sized threat or clear a couple small minions without losing tempo. Pirates currently dont have any secondary passives they can consistently abuse. Several will be grouped up as the reason for their level of usefulness maybe be similar, and some are effectively negligible and dont really need its own separate explanation as to why its as good/bad as it is. Defend the Dwarven District,Barbed Nets,Slam,Tracking,Bash,Furious Howl,Man the Cannons,Minefield,Warpath,Aimed Shot,Dragonbane Shot,Shellshot,Flanking Strike,Marked Shot,Barak Kodobane. It shreds through enemies like nothing else, dealing 16 total damage to minions. So, I wanted take opportunity to fill you all in on how getting Treasures in Duels works! The main problem Embers of Ragnaros faces is its cost. Tier 3: Out of all the three-stage treasures, Surly Mob is probably the best. Its effectively turning all of your minions into one big target, which is easier to get rid of than a wide board. Bubble Blower helps complete Corrupt the Waters without having to use too many of the Battlecries in your deck that presumably have higher value on average than ones you just Discover. This is a great pick, but only if most of the minions in your deck are good. The above cards will be eligible for a full dust refund for two weeks following Patch 25.4.3. Usually the best thing to duplicate in Duels is the treasure you got from the second pool. However, there are special cases where this can be more effective; like if you have plenty of cheap spells or if your Hero Power is Sleight of Hand. When it comes to the super rare treasures, Demon Hunters can easily make extra use of Stargazing. Illucia has a Hero Power for both aggro and control decks, and both are quite good. Having an endless treasure generator is good. It can benefit your own board, like with Paladins Blessing of Authority or abuse targeted removal like with Shamans Stormstrike. The only way to maximize its effect is to run Holy spells in mass, which cuts out minions that youd want to buff in the first place.

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hearthstone duels treasure tier list